Tolerated upgrades - Open range: M120 = 400FPS -
Sniper: Within the limits of the law - CQB: M100 = 335FPS
Protective
gear
-
Eye and mouth protection must resist point-blank impact
-
All weapons must be unloaded and safed during non-gametime.
Safe
zone -
Safe-zone must be placed out of reach from firing from combat-zone. Gametime -
Game can not commence until ALL players are ready and agree -
When game over is proclaimed every player must respond
and confirm this. General
rules of engagement -
Main reference is One shot, one kill. -
Acknowlegment of hit
by player is made audiable and by raising weapon -
Shot-out players must unload and safe their weapons and
they are not Rules
for playing dead: -
Corpses may be fired upon from regulated engagement ranges. -
To confirm death hand to hand bayonette or knife engagement
is allowed and -
Re-spawn in
games like skirmish or endurance can only
occur in areas designated for this. Ranges
of engagement
-
Non upgraded weapons may engage at ranges 3m+. -
Engagement at ranges closer than the forementioned ones are audiable
or -
For CQB see separate clause. -
In open range combat HEADSHOTS are ALLOWED. -
In CQB
upgrades over M100 are not allowed.
Point of aim
-
The only restriction to point of aim is head-shot at close range.
- However, protective gear must resist this in case of accidental occurances. Medic
-
The medic rule allows wounds to limbs from one-shot hits.
|
Disclaimer: This is the homepage of Airsoft Team RokenRol Perkele. It is intended for internal use. For more information about what this is all about, check out the "about" section. ©RokenRol Perkele |